![]() ![]() Artwork: I am a huge fan of the charcoal on parchment style drawings used to progress the narrative and introduce us to the many worlds of The Hand of Merlin I wish more developers opted for slide show style introductions when the art is well done, its a very good medium for telling a story and allows small developer teams to punch above their weight and offer an immersive introduction to the narrative, far better than a poorly rendered in-game cutscene or low-quality CGI could accomplish. ![]() Another interesting aspect of the progression of the game is the weapons.The Hand of Merlin overall has good graphics, with some elements being better or worse than others. Making sure your team has a balanced set of skills I feel is key. Here you can choose if you want to improve their abilities or you can roll the dice and assign a whole new set of skills. As you play, your heroes will be able to level up. I love the idea of the progression system in The Hand of Merlin. Death in this game is permeant so you might not want to get too attached to some of your characters. The battles are turn based and you have a squad of warriors that you need to keep an eye on. You have different characters/classes that you can use as well as all kinds of weapons and spells. The combat on offer in The Hand of Merlin certainly will have a bit of a learning curve. You get to make choices that can affect the narrative going forward so there is a lot of replay value here. The difference here is that while the game has a medieval setting, it also has other dimensions where there are huge differences to the world, demonic forces and other things that you would not believe are at play here.
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